A variety of medium armors. Medium armor is an armor class used by the adventurer professions: rangers, thieves and engineers. It can be crafted by leatherworkers . See also[ edit] Armor — mechanics. Armor set — armor sets. Armor. Light. Medium.
Experts at stealth and surprise, thieves move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit. — GuildWars2.com Thief. Thief is a profession of masters of shadows and assassination who use Steal and
12. Shoot a ram's head in front of you, impairing any struck foes. Rocket Boots. 0.75. Âľ. 2. Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust. Movement-impairing conditions include cripple, chill, and immobilize.
Pull is an effect caused by some skills which shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt . 1Related skills. 1.1Weapon skills that pull. 1.2Bundle skills that pull.
August 28, 2012. Guild Wars 2. Original release 49 story steps per character (313 in total) Player versus Environment game mode: Open world explorable zones in Ascalon, Kryta, Maguuma Jungle, Ruins of Orr, and Shiverpeak Mountains regions with dynamic level adjustment. Dynamic events and meta events, hero challenges, renown hearts, activities
Weaver. "The elements are twisting, turning—melding as one." The weaver gains the ability to combine two different elements and wield them simultaneously. Rapidly combine elements to create a fast and dynamic fighting style that dances in and out of combat. Weaver is an elite specialization for the elementalist unlocked with the Path of Fire
The game keeps track of three aspects of personality: Charisma, Ferocity1 and Dignity, whose sum is 100%. Dialogue choices are able to affect the personality by increasing one aspect and thereby decreasing the others. For example, constant bullying of shopkeepers might increase ferocity to a point that the character becomes barbaric.
Summon a Druid Spirit to fight at your side. Summon Sylvan Hound. 2. 180. Summon a sylvan hound to fight at your side. Take Root. 3. 150. Take root at your current location, becoming immobile, but causing several turrets to grow nearby.
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